Showing posts with label parenting. Show all posts
Showing posts with label parenting. Show all posts

Monday, 16 May 2011

Gamification is the future, but not as we know it.

Dr Richard A. Bartle, Senior Lecturer and Visiting Professor of Computer Game Design at the University of Essex, UK is often quoted by, well pretty much anyone involved with gamification... And I'm just about to disagree with him. I just read Will Gamification be Ubiquitous in 5 Years? on Gametuned, and although I believe Dr. Bartle makes a few good points, he's missing some important new developments. Either that, or his and my definition of gamification just don't agree.

In the slides for his recent talk, Dr. Bartle seems to focus on the type of gamification that is often used by marketing departments to bribe people into behaviour they like to see (buying things or free advertising). This sort of gamification is not made by game designers and is driven mostly by extrinsic rewards. He explains quite correctly why this sort of gamification does not work in

Friday, 13 May 2011

Sock it to me

My vintage sock puppets.
Prepare to work your socks off at Socks Inc., the factory where we make believe. Socks Inc. is the largest employer of sock puppets in the world and if you play your cards right, you too could be hired, today! All you have to do is make your own sock puppet (you can find a tutorial here), go the website and get started. Socks Inc. will send you on countless storytelling missions that will keep you on your toes.

To begin, you log in to the website using either the Facebook login button, or an off-Facebook login for younger players, and enter the factory. This game is not played in real time, which means you can play whenever you like, for as long as you like, and even replay your favourite missions. The main storyline is explored in the boss’, Mr. Barnsworth’s, office, with other themes, stories and missions available in

Thursday, 28 April 2011

Parenting Game

I've begun working on a parenting game recently. When I say 'working', I mean I came up with the idea and I've starting thinking about how it could be done. Some of this thinking I've done online and some of my friends on Gameful have already helped with some feedback and good ideas.

So here's my pitch:

One of the areas of life that could benefit from an added layer of gamification could be parenting. Parents often feel daunted, pressured, criticized, insecure, or indecisive, not to mention under-appreciated both by other adults and society, and by their own kids! Even though being a parent is one of the most intrinsically rewarding things one can do, it isn't always fun.

Saturday, 9 April 2011

Alternate reality game Chore Wars

My family and I have recently started playing Chore Wars, an alternate reality game that allows you to gain experience points for doing household work. It's an incredibly versatile game as you can design your own quests, so you can in principle use it for anything. For example, I've set up an alternate account for playing Superbetter, with quests and points for such things as filling the monthly pill box or talking to a friend.

But back to its intended purpose. When you log in to Chorewars, you pick an avatar and fill in some questions by which the program decides what class you are and gives you initial stats for strength, constitution, dexterity, charisma, intelligence and wisdom. It then prompts you to set up a group and invite new members. You can play privately, or share your achievements with other players online, getting competitive between teams. But first, it's time to set up your adventures. You can use a pre-made list of adventures that are taken from the most popular ones on the site, or create your own. Each adventure is fully customizable.

Saturday, 26 March 2011

Parents should be told to support gaming, not oppose it.

I recently watched an episode of Jo Frost's extreme parenting advice because I had seen it mentioned as 'proof' that violent video games affect children's behaviour, so I wanted to see that for myself. The research experiment shown was anything but conclusive and hardly scientifically relevant. Some commenters on the Channel 4 site put it rather well:
Alice: I'm most annoyed, however, at the implicit assumptions she makes about gaming. Violence in a game is not 'real violence' but violence on the news is? Sure, it actually happened, but the immediacy is reduced by the fact that these appear to be compiled clips with no underlying story or point of empathy. And what exactly does a lower heart rate mean? What does desensitising mean? That people are less likely to become irrational and over-emotional when viewing ... hammed-up reporting with a clear agenda. Why shouldn't children learn to become more rational when faced with violence? I'm hoping against hope that instead of demonising computer games, this show will suggest that parents monitor and suggest games for their kids.

Wednesday, 9 March 2011

6 PERMAnent side effects of gaming!

As my post Encouraging kids to game is most successful, I thought I'd expand some more on the ideas behind encouraging kids to game. I learned more from Jane McGonigal's DICE talk, that you can watch on G4TV. Don't forget to read the G4 blog post as well, which offers an excellent summary of the talk. There are interesting parallels between gamer superpowers and the things that are essential for people to be happy. So, if nothing else, gaming makes people and children happy. But there are also some side-effects to gaming that have been discovered by credible research and should make us take note.

Saturday, 19 February 2011

Discipline, time-outs and privilege removal

After all those serious academicky blog posts about robots and gaming, I thought it was high time to do another one on useful practical things I could share about parenting. I'll try, similarly to the breastfeeding post, not to just re-tread familiar ground and restate the (generic) advice we all absorb from parenting books, websites, and forums, but fill in some more practical experience and my own views. Being me, I'm still going to wax philosophical as well though.

Discipline is hard to get right. On the one hand, we don't want to be overly controlling and turn our kids into suppressed frightened little drones. On the other hand, leaving them too free or being their 'friend' too much does not do them any favours. Apparently, according to research done by Nancy Darling on lying, children of very strict parents who enforce a lot of rules very strictly, are less likely to lie and misbehave, but they are quietly depressed. But children of lackadaisical parents with few rules and even less enforcement, lie loads, disrespect their parents, and get into trouble. They feel their parents don't really care, so why should they?

Children need boundaries and rules that are enforced. Most parents will agree on that. But opinions will vary wildly on which boundaries, which rules, and how to enforce them. So this is what I do.

Thursday, 10 February 2011

Stop praising your kids!

Praising our kids isn't actually helping them achieve more or have better self-esteem. In fact it's quite the opposite. Psychologist Carol Dweck's research shows that when we tell our kids they're smart, they become preoccupied with maintaining this reputation and avoid anything they might not be good at right away. They refuse to put in an effort because that proves they're not so smart after all. Their self-esteem actually lowers as soon as they encounter something that is difficult, because they think they've reached the limit of how smart they are.

Tuesday, 8 February 2011

Robots are your friend

When TED tweeted this video of a TED talk by Cynthia Breazeal about robots I knew this would be something I was going to blog about. Some of the first science fiction I ever read was Asimov and I've always felt particularly attracted to his I, Robot stories. Ever since childhood, I expected flying cars and robots, not to mention space colonization to be a part of my future. I'm still waiting. But I needn't be all that disappointed, because the development of robots is further along than I thought! I might not be able to get a dependable robot nanny for my children, but perhaps there will be one for my grandchildren, or maybe a lovely 24/7 robot carer in my old age.

Monday, 7 February 2011

Things I can tell people about breastfeeding

Breastfeeding, I'm told, is neither straightforward nor easy. It also appears there is very little useful information being communicated to mums-to-be, which means they have to try and get it right when they're sleep-deprived, hormone-ridden, and recovering from physical trauma. I can tell you that that is not the best state to be in when you're trying to learn a new skill! Not to mention all the other new things you have to learn at the same time. No wonder a lot of mums describe breastfeeding as hard, even though it's the most natural thing there is.

Wednesday, 2 February 2011

How PEGI isn't helping children game safely

A lot of parents think that as long as they adhere to the PEGI guidelines for games, their children will be 'safe'. This gives a false sense of security as they are handing over their responsibilities as a parent and making a simple yes/no decision based on a arbitrary number. They choose to remain completely ignorant about something that is a big part of their children's lives, and base their judgement entirely on a simple scoring system devised by a large institution. In my opionion, by not engaging with what their children are doing, they are effectively leaving them unattended in a potentially harmful situation.

Tuesday, 1 February 2011

Monopoly money

The last few days, we've been playing Monopoly Crazy Cash every evening. Bambam begs us to play it (might have something to do with his lucky dice throws). Unlike some other kids games this is one I really enjoyed playing and I'd certainly recommend it.

It says from 5 y/o on the box, but even Eeyore joined in and he's only 2,5 y/o. He loves having a pile of money and streets. Obviously, an adult has to help him collect his rent and count out the amounts, but he is keeping track of turns and shouting either 'one!' or 'two!' no matter what the dice show. Our 5 y/o airhead Pebbles keeps her attention firmly on the board to check for rent, and loves it when she owns 'Princess Gardens' and can put a hotel on it. And 7 y/o Bambam is proud to count out the money in as few as possible notes, as he's learned in school. He thinks carefully about the options on the Chance cards, and about whether he should invest in a hotel or keep his money. Of course, everybody loves the 'cash machine' that spits out notes when you put the bank card in!

We got this game as a birthday present, and I must admit, at first I didn't think it would be much fun.
I've been underwhelmed by kids' board games before. They often seem too simple (boring!), or quite contrived and surprisingly counter-intuitive. By which I mean you find yourself constantly checking the rule book because the board and the piece-movements just don't make sense on their own.

Now maybe it's because I've always loved Monopoly and I'm already familiar with the rules and game-play, but I am so loving this one. We've owned 'grown-up' Monopoly for years and I've just been waiting for the kids to be old enough to play it! This one is an almost perfect alternative. It is simplified just enough and the game play is speeded up, but all the fun and excitement is still there. If you're looking to buy a board game that's fun for young kids and grown-ups too, this is definitely one I'd recommend.

Chart of activities saves the day! (Part two)

As we've recently made some changes to the activity chart, it's time for another post about it. So far it has been working very well and has proved flexible and effective both on school days, weekends, and sick days.

Bambam has been spending a lot more time playing creatively and  with his siblings, which has benefited the whole family. Eeyore is becoming a lot more involved in the games the kids play and has also finally taken up a 'big brother' role towards baby Tigger. Whether all that has anything to do with Bambam taking more of an interest as biggest brother, may be a bit of an overstatement, but I do believe it contributes.

Bambam still concentrates on the more - let's call it - boisterous sorts of play. I dare say when he plays with the Lego there is a lot more demolition than construction involved! Favourite games still involve a lot of running and screaming, but they are more 'themed' now. He will be a knight, monster, Jedi, or wizard. His gaming has become more focused. Rather than just sit for hours playing and playing, he is more aware of the limited time he has, and tends to choose his games more carefully. He goes for the ones that are more challenging and more satisfying.

Regarding the chart specifically, we've made some changes to how we work it, giving Bambam more autonomy. While before, we would choose the number at the top of each type of activities, he has asked to be allowed to set the number himself. He had been feeling stressed out when he felt he did not have enough time to complete all the activities that were numbered. As long as he keeps his day varied and his screen time limited as a result, we are happy to allow him the autonomy to plan his own time. The ultimate goal of all these parenting strategies is to raise a child up to be an autonomous well-adjusted grown-up who can plan his own day and accomplish his own goals. We're very pleased he has suggested these changes himself!

We're also going to allow him to cross out completed activities himself, rather than one of us do it. This is a test of trust. Will he cheat? We'll have to wait and see!

Go to Part one.

Friday, 28 January 2011

Allowing Encouraging kids to game

Following on from my previous post, I'd like to explain exactly why I don't let my children play videogames... I encourage it!

Most mums have the idea that playing video games is wrong, and a complete waste of time, and they will even lie to other mums about how much time they let their kids play them. Often, other mums will amiably admit (when prompted by me) that games aren't 'all bad' and that surely children need to have some down-time, and that yes, they might even learn something, for example fine motor skills and problem solving. And of course it is socially relevant as it gives them a shared experience to talk about with their peers. However, I can tell they're secretly disapproving and probably suspect that I'm merely rationalizing my lazy parenting.

Jane McGonigal's TED talk is just one of the many examples of real researchers who support that gaming is in fact a great activity for people to engage in. I have previously read in Grand Theft Childhood, how the idea that gaming promotes violence and anti-social behaviour, is based on bad science and biased research. In fact, the authors' preliminary findings show that gaming is an excellent way for (especially boys) to make friends. The violence does not desensitize children and they do not have trouble distinguishing it from real-life violence and harm. And they do learn perseverance and problem solving.

McGonigal takes works out a similar theme in the kind of detail that I really love. I'm going to paraphrase some of her talk, but please do watch the real thing too! She explains how gamers have four superpowers:
1. urgent optimism: they believe that they can do the tasks they are given, and that they can do them right now. In the game world, they are continually entrusted with tasks that are tailored to their 'level' and that are, invariably, achievable.
2. social fabric: in the gaming world, there are literally thousands of people around at any given time, who are happy to work together with you as a team to achieve the lofty goals you've been set.
3. blissful productivity: gamers don't sit around doing nothing. They are constantly running from quest to quest, gathering skill points and achievements.
4. epic meaning: the tasks gamers complete are epic. Generally, they are saving the world. It's very motivating!

If they spend 2 hours a day gaming, they will have clocked more than 10 000 hours of gameplay between the ages of 6 and 21. Once you've done 10 000 hours of anything, it makes you an expert, a virtuoso. Which means we have a whole generation of superhero gamers. Of course, they only have their superpowers in the virtual world, and that is a problem. The real world doesn't have the kind of reward structure and epic meaning... or does it?

Aside from McGonigal's own company Social Chocolate that launches games with the express purpose of solving the real world's problems, there are plenty of real-world examples of how gaming is a perfect way to view the world.
There's diets based on gaming (point scoring, competition, bragging rights...). In my own parenting experience, we have often used the reward structure inherent in gaming, as well as the epic dimensions to encourage the children to do well in the real world.

When Bambam started school, he struggled with learning to read. It seems like a daunting and insurmountable task and every single day, it seemed he was no closer to achieving the goal. In the real world, one might just give up. But if you view it like a game, it's very different! In World of Warcraft, you can acquire a skill, for example metalworking. When you first learn it, you can make a few simple objects. Each time you do it, you earn a skill point. When you've got enough skill points, you level up. It's a gradual process with a goal that is clearly achievable. We started approaching learning to read in this way. Rather than coming home every day not having learned to 'read', Bambam came home having earned 1 skill point by learning one new lettersound. He knew that once he had enough skill points, he would be able to level up from the pink sticker books to the red sticker books. He became blissfully productive, and optimistic about his ability to complete the epic task of learning to read.

This is just one example, but it convinces me that I'm doing the right thing by encouraging my children to game.

Friday, 21 January 2011

Star Wars violence okay for kids















I've been asked whether it's okay to let little kids watch movies such as Star Wars, because they're quite scary and violent.

Bambam played Lego Star Wars on the Xbox before we watched the Star Wars movies with him. We felt it would give him some more background to the levels he was playing. The good part about that is that he felt fairly 'empowered' watching the scary bits, because he had already 'done' those levels in the game. The violence also seems less when you associate it with cartoon Lego violence. We've done the same with Lego Harry Potter and are now watching the Harry Potter movies. They're quite scary too, actually!

He was surprisingly good at understanding the emotional journey of Anikin into Darth Vader. We, as parents, welcomed the depth of this development compared to kids' shows actually aimed at this age bracket where 'baddies' are just bad for no reason. At least Darth Vader/Anikin is a complex person. (As a movie critic, I'd describe all this differently, but I'm talking child-rearing here). I think it actually helps him deal with the real world, in which nobody thinks or believes that they are the 'baddy'. People do things for complex reasons, including bad things, and Star Wars helped make Bambam aware of that. He often tries to discover what might drive other children to do 'naughty' things, and has also become more critical of his own motives at times.

Watching Star Wars with children has a bunch of other advantages as well. There is a lot of merchandise you can buy which can help in getting kids interested in games or activities they might not otherwise do. For example: we have Star Wars Guess Who and Star Wars Battleships game. I'm pretty sure Bambam wouldn't touch such sedate strategy board games if they weren't so excitingly branded.

Star Wars also has some pretty strong female characters. Padme Amidala can fall a bit flat at times. They tried to write her as a strong independent woman, but she seems overly reliant on the men around her, both politically and emotionally. Now Leia, with her great blaster aim, her snappy comebacks at the amourous Han Solo and the threatening Darth Vader: that's a real strong woman. She's in charge! I've seen Pebbles' princess role play turn a lot more active and empowered since watching Star Wars. Instead of dressing up and waiting in the tower to be rescued, her 'princesses' now run around shooting blasters and ordering robots about. And then there's Ahsoka, who's a female Jedi/Padawan.

Another aspect of Star Wars that is fairly interesting from a parenting point of view are the robot characters. Kirk Jr may have inherited Asperger traits from Kirk, my hubby. He tends to identify with objects more than people. For example, watching Harry Potter, he imagined being the Golden Snitch and allowing Harry to catch him so Griffindor could win. By contrast, Bambam wished to be one of the Quidditch team members who carry a cudgel to hit the ball (and perhaps other players) with. In Star Wars, Kirk Jr identifies with R2D2, which still allows for quite broad imaginative play and interaction with other children. All of which is good.

So, yes, I think watching Star Wars, and playing Star Wars games is a good thing to do with kids. Like anything, you should do it with them and then, if there is any issue with scariness or anything else, you'll be there to spot it, guide and explain.

Monday, 20 December 2010

Chart of activities saves the day! (Part one)


Bambam has ADHD and takes Concerta to help him control his symptoms. Because of our family situation, we don't spend a lot of holidays together and that might be why I had gotten a bit out of practice in spending days with him. Due to the recent snow, we've been cooped up together on what should have been school days, and now the holiday has started, we're still stuck at home most of the time.

Kirk has all those pituitary issues, including Addison's disease as well now, so he hasn't been the most energetic of parents, and has spent perhaps a little too much time lately sitting around playing online games. I myself have not been terribly engaged with the older children while struggling with the fatigue of pregnancy and looking after a small baby. Little wonder then, that our Bambam has become increasingly focused on his favourite activities: watching telly and playing video games. 

It's typical for many (but not all!) ADHD children to prefer these activities. They are clearly boundaried by the frame of the screen and the rules are clear, consistent and patient, while the visual stimulus is fast-paced and interesting. For parents, it's always tempting to allow hours of screen-based activities because it is easier. Kirk and I are also firm believers that there is nothing inherently bad about playing video games, so we don't even feel guilty about it. What drove us to action was the increasingly negative attitude we were seeing from Bambam whenever he was asked to do anything else. One might expect a sullen "I don't want to" when asked to do chores, but we were getting mightily tired of getting a long face and some serious backtalking when ofering food, toys or outings. We ended up with a lot of angry yelling from both sides, which is never good.

We'd tried before, on several occasions to explain to Bambam that we didn't want to stop or limit his screentime so much as make sure he balanced out his day with other activities as well. This turned out to be too vague and left him feeling insecure and acting even more defiant. So last night I made a chart: 

Each column contains a type of daily activity: housework, personal hygiene, tidying, playing with others, playing outside, creative activities, playing with toys, and screentime. I laminated it so I can write on it with a whiteboard pen. At the top of each of the first seven colums I write a number to indicate how many activities out of that column he needs to do. Each completed activity gets crossed out. If, at the end of the day, he's done the required amount of 'other' things that means he's had a balanced day with a variety of activities. If we can't cross out the required number, I get to put as many crosses as are missing in the screentime column for the next day, which means he doesn't get to do that particular screen activity the next day. I also get to cross out screentime for bad behaviour.

My goal with this chart was to leave as much as possible control with Bambam. He has to do a certain number of activities from each column, but he always has a free choice which ones to do and when to do them, and can make up more if he wants to. It's not a fixed schedule. On the other hand, it gives him a list of suggestions, so he's not left at a loss as to what exactly we mean when we say: 'don't play on the computer, do something else'.
I've also tried to emphasise that the chart is a template for a varied, fun-filled day, rather than a reward system. He doesn't get rewarded with screentime for doing other activities. The screentime is there as part of a normal day, alongside the other activities.

This morning I came downstairs to find him beating his sister with a pillow. I crossed out 'World of Warcraft' from the screentime column. I then explained to him what the new chart was for. His whole demeanour changed and he's been great all day. Jumping at the chance to clear and set the table in order to cross out another chore. Playing imaginatively all over the house and outside, with or without siblings. They dressed up, played hide-and-seek, built a fort out of cardboard boxes... He's been polite and nice and not the slightest bit defiant or aggressive.He spent barely any time at all watching screens because he's been so proudly doing other things and enjoying praise and attention because of it. I'm so glad I seem to have struck just the right chord for him and our family to have a good time together again.

Wednesday, 8 December 2010

Child-proof Christmas Tree

No time for blogging today, I've spent the evening building the tree. It's an artificial one so it requires assembly. I've put it up inside the baby playpen to keep it, the nativity scene, and the gifts safe from grabby little baby and toddler hands. Thought it might be a good tip to share!