Alice: I'm most annoyed, however, at the implicit assumptions she makes about gaming. Violence in a game is not 'real violence' but violence on the news is? Sure, it actually happened, but the immediacy is reduced by the fact that these appear to be compiled clips with no underlying story or point of empathy. And what exactly does a lower heart rate mean? What does desensitising mean? That people are less likely to become irrational and over-emotional when viewing ... hammed-up reporting with a clear agenda. Why shouldn't children learn to become more rational when faced with violence? I'm hoping against hope that instead of demonising computer games, this show will suggest that parents monitor and suggest games for their kids.
Kris Nordgren on social media, gaming, parenting, science fiction, the future, and other stuff.
Showing posts with label Jo Frost. Show all posts
Showing posts with label Jo Frost. Show all posts
Saturday, 26 March 2011
Parents should be told to support gaming, not oppose it.
I recently watched an episode of Jo Frost's extreme parenting advice because I had seen it mentioned as 'proof' that violent video games affect children's behaviour, so I wanted to see that for myself. The research experiment shown was anything but conclusive and hardly scientifically relevant. Some commenters on the Channel 4 site put it rather well:
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