Showing posts with label alternate reality games. Show all posts
Showing posts with label alternate reality games. Show all posts

Tuesday, 28 June 2011

Six to Start and BBC Team Up for “The Code Challenge”



Six to Start and the BBC have teamed up to create a transmedia experience tied in with BBC Two documentary The Code, expected to air at the end of July. The Code is presented by Professor of Mathematics Marcus du Sautoy (Horizon on BBC2, The Beauty of Diagrams on BBC4) and explores how the world around us conforms to and can be explained by mathematical codes. Six to Start are next-generation storytellers with plenty of experience creating storytelling projects for different clients, often in the form of alternate reality games or treasure hunts. They’ve worked with the BBC before on projects like Spooks: Code 9 and Seven Ages Quest. As a first for the BBC and possibly a world first, an interactive experience called The Code Challenge has been seamlessly integrated in the writing and filming of The Code since inception. Viewers can participate in an

Monday, 16 May 2011

Gamification is the future, but not as we know it.

Dr Richard A. Bartle, Senior Lecturer and Visiting Professor of Computer Game Design at the University of Essex, UK is often quoted by, well pretty much anyone involved with gamification... And I'm just about to disagree with him. I just read Will Gamification be Ubiquitous in 5 Years? on Gametuned, and although I believe Dr. Bartle makes a few good points, he's missing some important new developments. Either that, or his and my definition of gamification just don't agree.

In the slides for his recent talk, Dr. Bartle seems to focus on the type of gamification that is often used by marketing departments to bribe people into behaviour they like to see (buying things or free advertising). This sort of gamification is not made by game designers and is driven mostly by extrinsic rewards. He explains quite correctly why this sort of gamification does not work in

Saturday, 30 April 2011

Cloud Girlfriend - less cloudy more real

Cloud Girlfriend has gone live. It didn't quite turn out to be the kind of game I had envisioned at first. Instead of interacting with a fully fictional character, the aim is now for both men and women to join and create fictional versions of themselves. These super-avatars will then have 'dates' with each other, and may eventually decide to meet each other in real life.

The initial pitch presented romance as an alternate reality game with a written or scripted non-player antagonist, played entirely online. The version that has now emerged takes cloud romance out of the virtual and connects it to real life. But it's not quite a dating service and it's still definitely not about tricking people. Unlike online dating sites

Thursday, 28 April 2011

Parenting Game

I've begun working on a parenting game recently. When I say 'working', I mean I came up with the idea and I've starting thinking about how it could be done. Some of this thinking I've done online and some of my friends on Gameful have already helped with some feedback and good ideas.

So here's my pitch:

One of the areas of life that could benefit from an added layer of gamification could be parenting. Parents often feel daunted, pressured, criticized, insecure, or indecisive, not to mention under-appreciated both by other adults and society, and by their own kids! Even though being a parent is one of the most intrinsically rewarding things one can do, it isn't always fun.

Wednesday, 13 April 2011

Discover History at NYPL and Find the Future


According to Jane McGonigal, gamers tend to read books more than they watch TV. Books give us big ideas and inform our imaginations, create new worlds and take us on amazing adventures. Oddly enough, the place where books are kept and made available, the library, does not usually fill us with the same sense of wonder. The New York Public Library wants to change that perception. The library’s goal is to “inspire people around the world to see libraries as a place where they can achieve their dreams and invent their own future” and “show off NYPL as a space for active creation and social collaboration.” To do this, the library has developed Find the Future, an interactive experience that guides visitors through the many artifacts housed at the New York Public Library. The game is directed by Jane McGonigal and her husband Kiyash Monsef, and designed and developed by Playmatics and Natron Baxter Applied Gaming.

Saturday, 9 April 2011

Alternate reality game Chore Wars

My family and I have recently started playing Chore Wars, an alternate reality game that allows you to gain experience points for doing household work. It's an incredibly versatile game as you can design your own quests, so you can in principle use it for anything. For example, I've set up an alternate account for playing Superbetter, with quests and points for such things as filling the monthly pill box or talking to a friend.

But back to its intended purpose. When you log in to Chorewars, you pick an avatar and fill in some questions by which the program decides what class you are and gives you initial stats for strength, constitution, dexterity, charisma, intelligence and wisdom. It then prompts you to set up a group and invite new members. You can play privately, or share your achievements with other players online, getting competitive between teams. But first, it's time to set up your adventures. You can use a pre-made list of adventures that are taken from the most popular ones on the site, or create your own. Each adventure is fully customizable.